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Survive a Psycho Status Effects: No Signal, Slowdowns and Overheat

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A dark screen, disabled skill display and slowdown can appear together in Survive a Psycho. Read the status label and your individual skill slots to decide how to keep moving and fighting.

Critical Ignition panel with core temperature, a segmented bar and Thermal Regulator Offline.

Combat Status Quick Reference

On-screen label Meaning What to do
JAMMED Timed signal interference during Blackout. Keep moving and follow the countdown.
NO SIGNAL Signal interference on affected skill slots, or a Blackout banner in survivor view. Check individual slots; survivors can still aim, shoot and reload.
SHORT CIRCUIT // SLOWED An active slowdown. Continue moving and use available attacks.
QUICKHACK: CRIPPLE MOVEMENT A movement penalty labeled LOCOMOTION -40%. Account for reduced mobility while its status bar is active.
QUICKHACK: OVERHEAT A core-temperature warning. Read the temperature panel alongside your movement and skill displays.
SMART LINK LOCK A red targeting frame or crosshair in Capri's hunting view. Read it together with the tracking distance.
TRACKED A distance readout that changes with positions. Watch whether the displayed distance rises or falls.

Several statuses can coexist. Cripple Movement can overlap with Overheat, and Short Circuit can persist after Blackout's skill interference ends. Follow each status bar separately; one disappearing does not mean every effect has cleared.

Jammed and No Signal During Blackout

Blackout darkens the scene or makes it nearly monochrome, with flashes and glitch effects. JAMMED is the interference countdown; NO SIGNAL identifies affected skill slots. The slots affected depend on which killer you are playing.

Killer Slots displaying NO SIGNAL Displays that remain
Adam Smasher Sandy, Missile Backhand, Crush and Launch retain their own attack or cooldown displays.
Capri Overdrive, Thunder, Watch, Satellite Redline retains its own attack or cooldown display.

Keep acting during interference

  1. Check which slots actually say NO SIGNAL.
  2. Keep moving. As Adam, use visible red character outlines to maintain pursuit; Backhand can still be used during interference.
  3. Wait for JAMMED to finish, then check the restored icons and cooldown numbers. A restored slot may still have cooldown time remaining.

Another Blackout can interrupt the skills again later. For the surrounding attack sequences, see the Adam Smasher guide or Capri killer guide.

No Signal in survivor view

A survivor's Blackout banner can also say NO SIGNAL while the scene is dark. You can continue aiming, firing and reloading. Use the character outlines that remain visible to keep track of the fight.

For using Blackout yourself, see the survivor ability guide.

Adam's Jammed countdown with No Signal on Sandy and Missile and visible survivor outlines.
Capri's Blackout display with four No Signal skill slots and a separate Redline icon.

Short Circuit and Cripple Movement

Short Circuit: upload, execution and slowdown

The Short Circuit sequence can display UPLOAD progress, then EXECUTED or SHORT CIRCUIT EXECUTED, followed by SHORT CIRCUIT // SLOWED and a blue status bar. The slowed label is the feedback that a movement penalty is active.

You can still move while slowed. Adam can continue pursuit and use Crush with SHORT CIRCUIT // SLOWED visible, so keep using attacks that are available instead of waiting motionless for the bar to clear.

Survivor Shock use against Adam and Capri can accompany electrical effects and a Short Circuit upload near the target. For the controls and casting sequence, use the Shock and disruption ability guide.

Cripple Movement: LOCOMOTION -40%

QUICKHACK: CRIPPLE MOVEMENT explicitly displays LOCOMOTION -40% and a status bar that decreases over time. This label appears in both Adam's warehouse combat and Capri's street combat.

The 40% locomotion reduction belongs to Cripple Movement. Do not use it as Short Circuit's slowdown percentage or as a vehicle or sprint-speed calculation. While the bar is active, allow for reduced mobility when choosing how to approach an opponent.

Short Circuit Slowed label and blue status bar above Adam's combat view.
Cripple Movement panel showing Locomotion -40% during Adam's warehouse fight.

Overheat and Core Temperature Warnings

QUICKHACK: OVERHEAT opens a temperature panel. Its labels help you recognize the warning as it develops:

  • CORE TEMP shows the current temperature in °C, accompanied by a segmented temperature bar.
  • THERMAL REGULATOR OFFLINE appears on the Overheat panel.
  • WARNING: CORE TEMP and CRITICAL // IGNITION appear during high-temperature sequences, with orange screen edges, flashes or flames around the character.

Keep using the movement and skills available to you. Adam can continue pursuit, and an Overheat sequence can include using Launch. Capri can resume movement and combat after a warning clears, with further Overheat warnings possible during the same hunt.

If movement or signal warnings appear alongside the temperature panel, check their own labels and skill slots before choosing your next action.

Critical Ignition panel with core temperature, a segmented bar and Thermal Regulator Offline.

In Capri's hunting view, SMART LINK LOCK appears with a red targeting frame or crosshair. TRACKED supplies a distance in meters that changes as positions change.

Watch successive readings to see whether the displayed distance is increasing or decreasing. The distance can remain visible during JAMMED even while Overdrive, Thunder, Watch and Satellite display NO SIGNAL.

Tracking information can also appear alongside SHORT CIRCUIT // SLOWED. Use TRACKED for the distance reading and the Short Circuit label for the movement penalty; the targeting overlay itself is not a slowdown indicator.

Smart Link Lock's red targeting frame and Tracked distance in Capri's street view.