Survive a PsychoWiki

Survive a Psycho Classes, Loadouts and Storage Slots

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Choose a survivor class around the abilities you want to use, then manage your selection through the lobby's CLASSES menu. Saved cards let you switch classes, while additional slots have their own purchase offers.

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Soldier shown as CURRENT CLASS after selecting the empty slot, with Weak still available to equip.

Directory

8 objects

Find survivor classes, acquisition routes and loadout differences.

Soldier

SOLDIER

Acquisition
Ordinary class spins
Combat Style
Basic survivor
Round Loadout
—
More details
Empty Slot Selection
CURRENT CLASS changes to Soldier (Selecting EMPTY EQUIP after equipping Weak in the demonstrated Classes sequence)
Can be obtained from an ordinary class spin
Normal Spin (The final roll result explicitly returns Soldier)

Weak

WEAK

Acquisition
Ordinary class spins
Combat Style
—
Round Loadout
Smart SMG; Z Flashbang, X King's Shot, G Smoke (The Arasaka Tower round whose final identity prompt was Weak)
More details
Saved Class Card
Supports EQUIP and EQUIPPED states
After Selecting an Empty Slot
Weak remains available through EQUIP (The Weak-to-empty-slot Classes sequence)
Can be obtained from an ordinary class spin
Normal Spin (The final roll result explicitly returns Weak)
Uses
Smart SMG (The Arasaka Tower round whose final identity prompt was Weak)
Has Z assigned to
Flashbang (The Arasaka Tower round whose final identity prompt was Weak)
Has X assigned to
King's Shot (The Arasaka Tower round whose final identity prompt was Weak)
Has G assigned to
Smoke (The Arasaka Tower round whose final identity prompt was Weak)

Maine

MAINE

Acquisition
Class spin option (Appears during ordinary spin animations)
Combat Style
Zhuo and Berserk
Round Loadout
—
More details
Ability Controls
Z Cannon; X Fuel Cell; G Psychosis (Maine's Street Station setup)
Incoming Damage Reduction
65 % (While Psychosis-induced Berserk is active in the Street Station setup)
Speed Increase
55 % (While Psychosis-induced Berserk is active in the Street Station setup)
Zhuo Fire Rate Multiplier
1.6 × (While Psychosis-induced Berserk is active in the Street Station setup)
No Reload
Yes (While Psychosis-induced Berserk is active in the Street Station setup)
Projectile Damage
13 damage (The Berserk panel in Maine's Street Station setup)
Projectile Knockback
Yes (The Berserk panel in Maine's Street Station setup)
Berserk Activation Duration
7 seconds (Approximately; the Street Station activation counted down from 6.9 to 0.0)
Saved Class Card
EQUIP selects the saved Maine card
Appears among ordinary class spin animation options
Normal Spin (The animation that ultimately returns Soldier)
Uses
Kang Tao Zhuo (Maine's Street Station setup)
Uses with Z
Cannon (Maine's Street Station setup)
Uses with X
Fuel Cell (Maine's Street Station setup)
Uses with G to activate Berserk
Psychosis (Maine's Street Station setup)

D

Acquisition
Ordinary class spins
Combat Style
—
Round Loadout
—
More details
Successful Roll
YOU ROLLED D; CURRENT CLASS changes to D (A successful ordinary class roll)
Can be obtained from an ordinary class spin
Normal Spin (One cash-paid spin returned D; the result is random)

Talia

TALIA

Acquisition
Class spin option (Appears during an ordinary spin animation)
Combat Style
—
Round Loadout
Smart SMG; Z Shock, X Blackout, G Car Crash (The Arasaka Tower round following the Talia identity prompt)
More details
Identity Prompt
You are a TALIA (At the start of an Arasaka Tower round)
Appears among ordinary class spin animation options
Normal Spin (The animation that ultimately returns Soldier)

Lucy

LUCY

Acquisition
Survivor class spins
Combat Style
—
Round Loadout
—
More details
Can be obtained through survivor class spins
Normal Spin

David

DAVID

Acquisition
Survivor class spins
Combat Style
—
Round Loadout
—
More details
Can be obtained through survivor class spins
Normal Spin

Capri

Acquisition
Survivor class spins
Combat Style
—
Round Loadout
—
More details
Role
Survivor class
Can be obtained through survivor class spins
Normal Spin

Survivor Classes and Acquisition

Soldier, Weak and D are possible ordinary class-spin results. Maine and Talia also appear among the ordinary spin options. Lucy, David and survivor Capri are named in the game's survivor-spin feature, which advertises seven classes.

Wait for YOU ROLLED to identify your result: names passing through the animation are not your reward. Likewise, use the final round-opening identity prompt rather than a name that briefly flashes past.

Keep D and David distinct when looking up a class. For Capri, distinguish the survivor class from the Capri Psycho role.

  • Soldier

    Acquisition
    Ordinary class spins
    Combat Style
    Basic survivor
  • Weak

    Acquisition
    Ordinary class spins
    Round Loadout
    Smart SMG; Z Flashbang, X King's Shot, G Smoke (The Arasaka Tower round whose final identity prompt was Weak)
  • Maine

    Acquisition
    Class spin option (Appears during ordinary spin animations)
    Combat Style
    Zhuo and Berserk
    Ability Controls
    Z Cannon; X Fuel Cell; G Psychosis (Maine's Street Station setup)
    Incoming Damage Reduction
    65 % (While Psychosis-induced Berserk is active in the Street Station setup)
    Speed Increase
    55 % (While Psychosis-induced Berserk is active in the Street Station setup)
    Zhuo Fire Rate Multiplier
    1.6 × (While Psychosis-induced Berserk is active in the Street Station setup)
    No Reload
    Yes (While Psychosis-induced Berserk is active in the Street Station setup)
    Projectile Damage
    13 damage (The Berserk panel in Maine's Street Station setup)
    Projectile Knockback
    Yes (The Berserk panel in Maine's Street Station setup)
    Berserk Activation Duration
    7 seconds (Approximately; the Street Station activation counted down from 6.9 to 0.0)
  • D

    Acquisition
    Ordinary class spins
    Successful Roll
    YOU ROLLED D; CURRENT CLASS changes to D (A successful ordinary class roll)
  • Talia

    Acquisition
    Class spin option (Appears during an ordinary spin animation)
    Identity Prompt
    You are a TALIA (At the start of an Arasaka Tower round)
    Round Loadout
    Smart SMG; Z Shock, X Blackout, G Car Crash (The Arasaka Tower round following the Talia identity prompt)
  • Lucy

    Acquisition
    Survivor class spins
  • David

    Acquisition
    Survivor class spins
  • Capri

    Acquisition
    Survivor class spins
    Role
    Survivor class

Choose a Loadout for Your Playstyle

Choose from the classes you have saved according to the combat tools you want:

  • Maine for concentrated fire: Psychosis activates Berserk, combining damage reduction and faster movement with faster Zhuo fire and no reloading during the active window. This suits an aggressive push when you have a clear opportunity to keep firing.
  • Weak's Arasaka Tower loadout for recovery: The setup following the final Weak identity prompt carries Smart SMG, Flashbang, King's Shot and Smoke. Smoke supports a recovery-focused approach: while HIDDEN is active inside it, you heal at 5 HP per second and can keep shooting.
  • Talia's Arasaka Tower loadout for disruption: The setup following the Talia identity prompt carries Smart SMG, Shock, Blackout and Car Crash. Blackout interferes with affected killer abilities while survivors can continue firing, making this a useful choice if you prefer disrupting pursuit and creating attack opportunities.
  • Soldier as the basic survivor option: Soldier also appears as the current class in the empty-slot switch described below. Judge your available choices by their abilities and how you use them, rather than a class name or card color.

The Weak and Talia recommendations apply to those Arasaka Tower configurations. Match the recommendation to your round's ability bar. See the survivor ability guide for Smoke positioning and the controls for Shock, Blackout and Car Crash.

Equip a Saved Class

You need a saved class card to select that class.

  1. Open CLASSES from the lobby menu.
  2. Find the saved class you want and select EQUIP on its card.
  3. Check that the selected card reads EQUIPPED and that CURRENT CLASS shows the intended class.

Switching from Weak to an empty slot

With Weak equipped and an EMPTY EQUIP slot available, selecting that empty slot changes it to EQUIPPED and changes CURRENT CLASS to Soldier. Weak remains saved: its card changes to EQUIP, so you can select it again. In this switch, choosing the empty slot does not delete Weak.

Weak marked EQUIPPED beside an EMPTY EQUIP slot in the Classes menu.
Soldier shown as CURRENT CLASS after selecting the empty slot, with Weak still available to equip.

Extra Class Slots and Purchase Offers

A named class card with EQUIP selects a saved class. EMPTY EQUIP selects an available empty slot. A slot marked LOCKED / PURCHASE is an additional storage offer.

Slot offer Price Where it applies
Locked slot with two payment choices 1,500 Cash or 113 Robux The priced PURCHASE entry in the layout with two locked slots
SLOT 3 4,000 Cash The layout explicitly labeling the third slot SLOT 3

Read the price attached to the specific slot you want, then use that slot's purchase entry. These are separate offers, not interchangeable prices for every extra slot.

If your goal is simply to switch to a class you already have, use its saved card. Budget for an extra slot when you want more storage; see the Cash spending guide to compare that expense with rolls and other purchases.

Locked class slot offering PURCHASE for 113 Robux or 1,500 Cash.

Class Rolls and Maine's Combat Guide

D is a random ordinary-spin result. The SPIN: $2,500 option costs 2,500 Cash for a roll, not a guaranteed D purchase. A successful result displays YOU ROLLED D; in that sequence, D becomes the current class and appears in the saved-card list.

For free spins, all six normal rarity odds, duplicate results and roll budgeting, use the class spins guide.

If you already have Maine and want to turn its Berserk window into sustained damage, follow the Maine, Zhuo and Psychosis guide for activation, firing and the return to normal reloading.