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Survive a Psycho Class Spins: Free Rolls, Odds and Costs

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Roll for survivor classes from the CLASSES menu in Survive a Psycho. Use free normal spins to save Cash, check the final result before rolling again, and set a spending limit when chasing a rarer class.

Get Free Normal Spins

There are two free-spin sources:

  • Like-and-group reward: Like the game and join its group to get one free spin. Both requirements apply to this reward.
  • Timed reward: The game also offers one free spin every 10 minutes.

Use these normal spins toward your planned rolls before spending Cash. Each free roll replaces a normal roll that would otherwise cost 2,500 Cash.

Lobby sign offering one free spin for liking the game and joining the group.

Roll and Confirm Your Class

Have at least one stored normal spin or 2,500 Cash ready.

  1. Open CLASSES from the lobby menu.
  2. Check SPINS LEFT and your Cash balance.
  3. Use the stored-spin button to spend one normal spin, or select SPIN: $2,500 for a cash-paid roll.
  4. Wait for YOU ROLLED to identify the final result.
  5. Check CURRENT CLASS at the top and the EQUIPPED label on the class card to confirm your resulting loadout.

Names such as Weak, Talia, and Maine can flash through the animation before it finishes on Soldier. Those passing names are not separate rewards. Likewise, a roll that finishes with YOU ROLLED D awards D even if Soldier appeared earlier in the animation.

Repeated results still consume a spin. Rolling Soldier while Soldier is already your current class can use one stored spin; repeated Weak results can also spend a spin. A different result can become your current equipped class, so check its status before starting another roll.

The menu also includes a SKIP SPINS toggle and a BUY SPINS entry on the right.

YOU ROLLED D result with D displayed as the current class.

Normal Spin Rarity Odds

The NORMAL ODDS panel in CLASSES lists these chances for each normal roll:

Rarity tier Chance per normal spin
Common 35%
Uncommon 30%
Rare 20%
Epic 10%
Legendary 4%
Mythic 1%

These are rarity-tier chances, not individual class chances. You cannot use a tier percentage as Maine's—or another named class's—personal drop rate. The distribution of classes within that tier also matters.

Budget Rolls Without Assuming a Guaranteed Mythic

A 1% Mythic chance does not mean every batch of 100 rolls contains a Mythic, or that roll 100 must award one. Set a limit based on how many attempts you can afford.

  1. Choose your total planned number of normal rolls.
  2. Subtract the stored normal spins you will use. If they cover the entire plan, you need zero cash-paid rolls.
  3. Multiply the remaining paid rolls by 2,500 Cash.

Required Cash = 2,500 × max(0, planned normal rolls − stored normal spins used). Use nonnegative whole numbers for roll counts, and keep Lucky Spins out of this calculation.

If you already have a Cash budget, divide that budget by 2,500 and round down to find the number of paid normal rolls it covers.

For example, 100 entirely cash-paid normal spins cost 250,000 Cash. That buys 100 attempts; it is not a fixed purchase price for a Mythic class.

Reserve any Cash you need for other purchases before setting your spin budget. For earning methods and spending tradeoffs, see the Cash guide.

Find Lucky Spins and Lucky Odds

Open CLASSES and look near the bottom center for the separate LUCKY SPINS balance and its adjacent + control. The LUCKY ODDS entry sits beneath NORMAL ODDS toward the upper right.

Keep normal and Lucky Spins separate: the normal-spin percentages above apply to normal rolls, not Lucky Spins.

To manage classes you already have, use the classes and storage slots guide for saved cards, equipping, and extra-slot purchase options.

Classes menu with the Lucky Spins balance, plus control, and Lucky Odds entry.