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Survive a Psycho Capri Killer Guide: Car and Satellite

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Capri combines fast street pursuit with close-range attacks and an overhead satellite strike. Use her car to reach survivors, keep track of targets during street fights, and select your strike from the SAT-07 feed.

SAT-07 targeting feed with the selected survivor, switching arrows, and DROP button.

Capri's Controls and Street Pursuit

These controls apply when you play Capri as the Psycho in Street Station. The Capri survivor class is a separate role.

PC input Ability Main use
Click Redline Attack nearby survivors
Shift Overdrive Travel quickly through streets and intersections
Q Thunder Cast lightning during street combat
E Watch Use red survivor outlines for awareness
R Satellite Enter the overhead target feed and select a strike

Build your pursuit around closing distance, attacking, and finding the next survivor. After an elimination, check the survivors-left counter in the HUNT interface and continue pursuing the remaining players. Read each skill's icon, countdown, or NO SIGNAL label before choosing your next action.

For becoming a Psycho, see killer role access. For general camera setup, see PC controls and camera settings.

Close Distance with Overdrive

Prioritize Overdrive when a survivor has opened a gap along the street network. Its fast travel makes it a useful way to reach the next fight instead of spending the chase running toward a distant target.

  1. Wait until Overdrive is ready and its slot is clear of NO SIGNAL.
  2. Press Shift to activate the car. It carries Capri along the street with a pink or red trail.
  3. Follow the roads and turn through intersections toward survivors.
  4. When the vehicle disappears, resume pursuit on foot and attack nearby targets. Check the Overdrive countdown before using it again.

Use the car for the approach, then transition into Redline or Thunder once you are fighting near survivors. If you need help recognizing the surrounding areas, use the Street Station map overview.

Capri riding a white car through a street intersection with pink trails behind it.

Use Redline and Thunder in Street Fights

Close in and click to use Redline. Its attack slot briefly shows a countdown after an attack; follow the target while it recovers so you can keep pressure on them.

Use Thunder with Q once you have approached survivors in a street or intersection. A cast is accompanied by a red ground area and pink or red lightning. Continue the chase after casting, and wait for the Q-slot countdown to finish before casting again.

Choose Redline when a survivor is nearby and you can keep up with them. Add Thunder when it is available during the encounter, then keep moving instead of waiting in place for its cooldown.

Red lightning spreads across the street while Capri's Thunder slot counts down.

Read Watch, Outlines and Playback

Press E when Watch is ready. During RED://WATCH, multiple survivors can appear as red outlines. Use their positions to choose whom to approach and keep navigating the street as the fight moves.

PLAYBACK is a separately labeled overlay with a progress bar. Street combat and status prompts remain visible beneath it, so keep following the battle. A sequence can display a 7.5-second total on its progress bar; that is the length of that Playback sequence, not a timer for Watch or the red outlines.

SMART LINK LOCK and TRACKED are separate indicators: a red targeting frame or reticle can appear with a distance readout that changes as positions change. See tracking indicators and combat statuses for their meanings.

Red survivor outlines across an intersection while RED://WATCH is active.
Playback overlay and progress bar over Capri's ongoing street fight.

Switch Satellite Targets and Execute DROP

Use Satellite when its slot is ready and clear of NO SIGNAL. The target feed lets you choose a tracked survivor before committing the strike.

  1. Press R to activate Satellite. The transition displays SAT-07 // HIJACKED and OWNER: RED // ROOT ACCESS before opening the overhead SAT-07 // RED://FEED.
  2. Read the current target's name and location. The feed highlights the survivor under TRACKING.
  3. Press A/D or click the left and right arrows to switch targets. Confirm the name and highlighted position after switching. Choose the survivor you intend to pressure before dropping.
  4. Click DROP or press R again. This executes the drop on the selected target position.
  5. Follow the ground warning and impact sequence. Circular warning areas and IMPACT countdowns appear before the light columns or impact effects.
  6. Resume street pursuit when control returns to Capri. Check where the remaining survivors are and read Satellite's current cooldown before planning another use.

If you are on the receiving end of the strike, see how to survive Capri for the survivor-side response.

SAT-07 targeting feed with the selected survivor, switching arrows, and DROP button.

Handle Jammed Skills and Movement Warnings

During Blackout, the scene darkens or becomes nearly monochrome and a JAMMED countdown appears. Overdrive, Thunder, Watch, and Satellite can show NO SIGNAL, while Redline retains its attack prompt or cooldown display.

Keep moving and choose your actions from the slots that remain available. When interference ends, check the restored icons: a skill may still have cooldown time remaining. Another Blackout can interrupt the skills again.

Other warnings affect how you read the chase:

  • SHORT CIRCUIT // SLOWED: You are slowed. Account for the reduced movement when trying to close on a survivor.
  • QUICKHACK: CRIPPLE MOVEMENT: The warning can show LOCOMOTION -40% with a decreasing status bar. Adjust your pursuit for that movement reduction.
  • QUICKHACK: OVERHEAT: Look for CORE TEMP, THERMAL REGULATOR OFFLINE, and possible CRITICAL // IGNITION feedback. Capri can continue moving or fighting after the warning clears.

These are separate status messages; read the label currently on screen to understand which condition you are facing. The status effects guide explains the prompts across killer and survivor roles.

Capri's JAMMED countdown with four NO SIGNAL skill slots and Redline's separate countdown.